Sunday, October 2, 2011

Hacking to Animation Priority 6


Hacking to Animation Priority 6


This is NOT recommended. I got this info from an SL animator.

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Method 1

  1. close Second Life
  2. open Second Life/skins/default/xui/en-us/floater_animation_preview.xml in a text editor
  3. modify this section:  
    label="Priority" label_width="50" left="10" max_val="4" min_val="0"
    name="priority"
    tool_tip="Controls which other animations can be overridden by this animation."
    width="90" />change max_val="4" to desired maximum animation priority level
  4. upload your animation normally, choose desired priority level


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Method 2

  1. close Second Life
  2. open Second Life/app_settings/anim.ini
  3. add this section to the top:[GLOBALS]
    priority = 6 (or other desired value)
  4. upload your animation normally, choose desired priority level

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Method 3

  1. download the modified qavimator created by Zwagoth Klaar.
  2. Create an animation and save it in the .anim format
  3. polish it using his AnimMaker tool
  4. upload it using Emerald Viewer's bulk upload (Or Zwagoth's uploader patch)

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For methods 1 and 2, you may run into a windows permissions error preventing you from modifying the file in question. You can get around this by running your notepad as an administrator (right click > run as administrator), or by copying the contents of the file in question into a new one, then delete/swap the old one out.

What needs testing is whether the server can handle all animation priorities on all joints, whether the various viewer mods posted above have any pitfalls or shortcomings, etc. It would be nice to hear from a Linden whether the server has any issues with higher priority animations. To help new animators, it might also be wise to add some guidelines in the uploader in the form of tool tips for what would be an appropriate priority level choice for certain types of animations.

xxx
Nottoo